Game Design Production I
About this class
Course Description Students translate their concepts developed in Concept/Storytelling for Game Design to produce a game using Unreal. Students create a game that employs level design, pacing, and platforms. Topics include developing world design components, navigation, level design strategies, and level metrics by genre. The project built in Game Design Production I will advance as students continue in Game Design Production II. This is one of a two-part series where students achieve production of a finished game, which is prepared for professional presentation in the Game Design Capstone course. Prerequisites Specific coursework required for Certificate Students. All other students should have equivalent experience. XGMD1004 - Concept/Storytelling for Game Design (Complete) Applies Towards the Following Certificates Game Design : Required Courses
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